#pragma once
#ifndef SDEF_DOG
#define SDEF_DOG

#include <SypX/SypX.h>
#include "Actor.h"

namespace SheepDefence
{
	class Dog : public Actor
	{

	public:

		// Attributes
		float fear, pounce, att, stam, regen;

		// Constructors & Destructors
		Dog();
		~Dog();
		Dog(SypX::FileInputStream&, SypX::Sprite*);
		
	};
}

#endif